![]() ![]() It plays a bit like a tech demo, and it certainly isn't for everyone, but I highly suggest that fans of RPGs and strategy titles download the freeware version, and if you absolutely love it, hook up the developers and throw them some cash. Personally, neither of these points are drawbacks for me, but I get the lack of appeal for some people.Īll this aside, Toribash is easily one of the most innovative and groundbreaking games (certainly in the fighter genre) IMO. Yes, the WiiWare version lacks IR support. Yes, there is a freeware version of the game available for both Mac and PC. You're also able to customise your character, though sadly with not quite as much depth as that seen in designing custom game types. You can then easily send these to friends or tinker with them from single-player mode, pressing the minus button to jump into the action, a very welcome feature that lets you sharpen each move to a deadly point. There’s a ranking system to show your level of skill and experience, and you can save and replay every match to your heart’s content should you succeed in, say, tearing the arms off a stranger at 2 A.M. There’s no matchmaking, so you’re just as likely to meet up with a 5th Dan master as you are a white belt scrub, but the balance of planned moves and counter-attacking is brilliantly poised and makes each bout engaging and tense to the last. WiFi play, however, is the real meat of the game. With a wealth of options allowing you to tailor everything from starting distance to the level of force required for dismemberment, you’d be well-advised to spend a few hours here before heading online. Playing solo sees you go up against a stationary figure, letting you practise your moves as you like. If both fighters are standing at the end of the round, the player with more points is the victor, but you can also win if any part of your opponent beside their hands or feet touches the floor or if they land outside of the ring. Unlike most other fighting games, Toribash features no health gauges, instead awarding points as you inflict damage on your opponent. ![]() With patience, the controls begin to feel more comfortable, but this only adds to your already full plate as you attempt to learn how to cause some pain. It’s surprising that the developers neglected to include pointer control as the mouse option for the PC original works far better. Combinations of Z, C and the Control Stick zoom in and pan out, but when attempting a complex move or while the two fighters are tangled together, accurately highlighting the correct joint can prove quite difficult. The sometimes fiddly controls are as much an obstacle at this stage as the game mechanics. A ghost figure appears onscreen to show the result, proving invaluable in the early stages as you desperately flail your limbs against your opponent. You select a joint or muscle with the control stick and toggle it through four basic states – hold, relax, force or go back – with a press of A, and when you’re satisfied with your selection, a tap of B moves forward one turn. Already freely available for PC, Toribash has landed on WiiWare with a 1,000 point price tag and a lot to live up to.Ī turn-based fighting game, this title is seemingly impenetrable at first despite a series of tutorials that teach you your first basic moves: how to jump, to kick and to decapitate your opponent and throw their head out of the ring. ![]()
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